Monday, September 8, 2014

Attention class. Todays assignment is to...play Assassin's Creed?



I remember back in 2006 when I saw the trailer for the first of many Assassin’s Creed video games. A man dressed all in white, riding on horseback, enters Jerusalem and mercilessly kills a number of people before escaping from the guards by blending in with a crowd of praying monks. It was pretty awesome. It reminded me and my brother of the Thief video game we used to play except more intense and exciting. Who would have guessed that eight years later this game would develop into a diverse and still expanding franchise including over a dozen video games, numerous books, comics, clothing, and a movie in the works that this would be the way numerous youngsters would learn about history…wait, what?

Video games are moving quickly from the realm of pure entertainment into a complex realms of art, music, philosophy, storytelling and even teaching. For some people video games are still a waste of time and should be avoided like the plague. While others embrace video games like a lover and scream like someone has been murdered when their World of Warcraft account gets deleted. Most people are, or have, come around to the idea that video games are more than just shoot em’ up, brain dead lights on a screen, but a tool that can be used to entertain, train, and learn. But can video games actually help people learn? Isn’t that something you do in a classroom with a teacher and books? Although there are dozens of video games I could use as examples, Assassin’s Creed is by far the most notable and will, therefore, be the focus of this essay.

The Assassin’s Creed games can be described as a historical fiction game. The game draws from actual events, peoples, deaths, and assassinations throughout the Crusades, the Renaissance, the American and French Revolutions, to develop its story and game play. Assassin’s Creed III, for example, takes place during the American Revolutionary War. Players take the place of an Native American, Conner, as he battles his way through the British Red Coats and Templar's to bring freedom to the Americans and his people, all while satisfying his need for revenge. Players find themselves dodging cannon fire at the Battle of Lexington and Concord, helping Paul Reveres warn the minute men, participate in the Boston Tea Party, among other historical events. But these are games of historical fiction. Do they really keep true to historical fact?

Is this educational?
As it turns out, yes, for the most part. While the characters do receive some fictionalization, a great deal of events, including the death of historical figures, take place at the time and location that they would have in real life. Players are even given a bonus if they achieve goals in the way they were historically performed. Ubisoft, the developer of Assassin’s Creed, have teams of people researching history, religion, culture, period clothing and technology to make the games true to fact. Not only that but included in the game is a vast database filled with detailed accounts, information, and commentary on the historical figures, events, architecture, innovations, and more that the player can access at any point in the game. So do the Assassin Creed games accurately display historical fact? Yes, when you look past the fictional events you play through. Does that mean that the games should be used as a tool for learning?

Imagine for a moment that you are in a classroom. The professor there is lecturing about biology. It is one of those lecture with slides and little, or no, active participation from the class. Some people find this to be very helpful. Others are having headaches and ulcers just trying to imagine it. People learn and remember things in different ways. Some people learn things by seeing, some by listening and others by writing. Most people learn from a mixture of these methods and tools to help them retain and apply information. Video games can be one of those tools. Video games can never replace traditional forms of learning but traditional forms of learning can benefit from use of video games. A good friend of mine said that it was because of Roller Coaster Tycoon, a game where one manages every aspect of running an amusement park, to his ability to manage money effectively today and an inspiration to going into Information Technologies.

Don’t get me wrong, there are still concerns when it comes to video games. There are people, developers and consumers, who abuse video games. Video games are a neutral medium. They are only as entertaining, destructive, instructive, or abusive as the developer or consumer makes them. Games can be sickening, violent, and unproductive but they can also be instructive, enlightening, and productive and still be entertaining. Both developers and consumers need to be responsible with their use of this medium. How they can and should be used in the field of education needs to be considered seriously as the medium continues to grow and expand.

Can Assassin’s Creed help student learns? As tool it can help teachers educate and students learn. A tool can never replace the one handling it. But like every other tools they need to be handled with care and skill to be efficient.

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